dungeon_data_info each dungeon has an entry of 0x28 bytes 0x00 - entry ID 0x02 bit 0 - stairs direction bit 1 - if active, enemies evolve bit 2 - unk bit 3 - if active, you can recruit Pokémon bit 4 - if active, party level resets to 5 bit 5 - unk bit 6 - if active, can change leader inside dungeon bit 7 - unk. 0x03 bit 0 - unk bit 1 - unk bit 2 - unk bit 3 - hunger bit 4 - unk. team skills? bit 5 - if active, the player can restart the dungeon after fainting bit 6 - unk bit 7 - unk 0x04 - dungeon name ID (only seen in dungeon info on the map) 0x05 - related to dungeon name? 0x0A-0x0B - sort key 0x10-0x11 - map location x axis 0x12-0x13 - map location y axis (all 00s = Post Town crossroad, starts from top left otherwise) 0x21 - number of times you can get rescued 0x22 - number of items allowed, additonally if 0 all items are lost when failing 0x23 - max party members 0x24 - max Mysteriosity (this can happen if it's above 5 https://mysterydungeonwiki.com/wiki/Gates:Miscellaneous_unused_content#Unused_Mysteriosity_effect)